Mists of Shadow Moor
A scout for the wereraven conclave that resists Strahd.
Class: Bard 4 (Lore); Experience Points:
Race: Wereraven; Background: ?; Alignment: ?
Initiative: + 1; Speed: 30/50; Armor Class: 14; Hit Dice: 4d8 + 8; Hit Points: 31
STR: 9 (- 1), DEX: 12 (+ 1), CON: 14 (+ 2), INT: 14 (+ 2), WIS: 10 (+ 0), CHA: 18 (+ 4)
Proficiencies (+ 3)
- Saves: Charisma, Dexterity
- Skills: perception, persuasion, stealth, acrobatics, insight
- Tools: Brewer’s Supplies, Tinker’s Tools, plus any 3 musical instruments
- Weapons: All Simple Weapons, plus Hand Crossbows, Longswords, Rapiers, and Shortswords
- Armor: Light Armor
- Languages: Common, Mordentish
Background Features: ?
Class Features: Bardic Inspiration (1d8, 3/short), Jack of All Trades, Song of Rest (1d6), Bard College (Lore), , Expertise (Tinker’s Tools), Spellcasting (4 first-level, 3 second-level, 2 third-level)
Spells Known (DC 14) (: Mending, Blade Ward, Vicious Mockery; : Detect Magic, Heat Metal, Identify, Lesser Restoration, Shatter, Tasha’s Hideous Laughter, Unseen Servant, :Glyph of Warding, Leomund’s Tiny Hut)
Equipment (? lbs.):
FEATURES and TRAITS
Shapechanger. You can use your action to polymorph into a raven-humanoid hybrid or into a raven, or back into your human form. Your statistics, other than your size, are the same in each form. Any equipment you are wearing or carrying isn’t transformed. You cannot speak in animal form but can perform mimicry. (See below.) You gain a fly speed of 50 when in raven or hybrid form and you immune to physical attacks that do not come from silver or magical weapons. You gain a Dexterity of 15 in raven or hybrid form, unless your Dexterity is already higher. You revert to your human form if you die.
Natural Weapons (Beak). Your beak in raven form inflicts 1 piercing damage, with no ability modification to damage. In hybrid form, you beak inflicts 1d4 damage and can be increased by your Strength or Dexterity modifier.
Mimicry. You can mimic simple sounds you have heard, such as a person whispering, a baby crying, or an animal chittering. A creature hears the sounds can tell they are imitations with a Wisdom (Insight) check against a DC of 8 + your Charisma modifier.
Oral History. You are proficient with the History skill.
Languages. You can speak, read, and write Common and one extra language of your choice.