Barovia (Village)


Tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness. No sound cuts the silence except for mournful sobbing that echoes through the streets from a distance.


E1. Bildrath’s Mercantile: The sparse light from this building spills out from behind drawn heavy curtains. A sign over the door, creaking on its hinges, reads “Bildrath’s Mercantile.”

E2. Blood of the Vine: A single shaft of light thrusts illumination into the main square, it’s brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs precariously askew, proclaiming this to be the Blood on the Vine tavern.

E3. Mary’s Townhouse: Frequent sobs emanate from the upper windows of this dark, two-story townhouse, echoing on the gray streets and coloring your thoughts with sadness.

E4. Burgomaster’s Mansion: A wearing-looking mansion squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast aside, while the left swings lazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the grounds and press with menace upon the house itself. Yet, against the walls, the growth has been tramped down to create a path all about the domain. Heavy claw markings have stripped the once-beautiful finish of the walls. Great black marks tell of the fires that have assailed the mansion. Not a pane nor shard of glass stands in any window. All the windows are barred with planks, each one marked with stains of evil omen.

E5. Church of the Lawgiver: Atop a slight rise, against the roots of the pillar of stone that supports the great castle, stands a gray, sagging edifice of stone and wood. The church has obviously weathered the assaults of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flicking light shines through holes in the shingled roof. The rafters strain feebly against their load. The heavy wooden doors are covered with claw marks and scarred by fire.

E6. Cemetery: A fence of wrought iron with a rusty gate encloses a rectangular plot of land behind the dilapidated church. Tightly packed gravestones shrouded by fog bear the names of souls long passed. All seems quiet.

E7. Fainting Pheasant Firearms: One window of this large townhouse holds a smallish sign, painted with a stylized blunderbuss. Two small pheasants hang in the window, arranged like the produce of a successful hunt. A close look reveals the birds to be dusty and desiccated, not changed out in at least a year.

E8. Bachelor’s Hall: A large wooden sign at the base of the hills promises rentable rooms in the manor atop the hill. It also advertises professional services in its ground-floor offices, including scribe services and a mail depot, but the mail office appears to be boarded up and unused.


Barovia (Village)

Mists of Shadow Moor Randy Randy