Holy Symbol of Ravenkind

A unique holy symbol sacred to the good-hearted of Barovia


Wondrous item, legendary (requires attunement by a cleric or paladin of good alignment)

An amulet holy symbol in the shape of a sun. It is not marked with the sign of the Lawgiver. The amulet has 10 charges. It normally regains 1d6 + 4 charges daily at dawn.

Raise the Slain. During the hours of darkness, you can expend charges to bring a dead creature back to life. For 5 charges, you emulate the raise dead spell. For 7 charges, you emulate the resurrection spell. For 10 charges, you emulate the true resurrection spell. These effects require no material components. Using this effect alerts nearby evil creatures during the 1-hour casting time. After using this effect, the holy symbol regains charges at a rate of only 1 per day until a like number of days has passed equal to the number of charges used for this effect.

The holy symbol has additional powers, never revealed by the Martikovs.

Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power. Vampires and vampire spawn within 30 feet of the holy symbol when it flares must make a DC 15 Wisdom saving throw. On a failed save, a target is paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns to end the effect on itself.

Turn Undead. If you have the Turn Undead or the Turn the Unholy feature, you can expend 3 charges when you present the holy symbol while using that feature. When you do so, undead have disadvantage on their saving throw against the effect.

Sunlight. As an action, you can expend 5 charges while presenting the holy symbol to make it shed bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight and lasts for 10 minutes or until you end the effect (no action required).


Holy Symbol of Ravenkind

Mists of Shadow Moor Randy Randy