Mists of Shadow Moor

Session 05: House and Home

Charlatan.jpgExperience: 2,020

:: Fought the ghosts of the cellar in the Manor of Hanged Hope. Fled before we joined them. Lost two mail carriers and a crow.

:: Returned to Barovia and stayed overnight. Decided to leave the dread manor for later. Set out to take the burgomaster’s sister to Vallaki, as we promised.

:: Made camp on a hill beside the Old Svalich Road. Slight disturbance there. Rejoined by our two lost mail carriers. We thought they were dead.

:: Traveled on the next day. Decided to stay at the Vistani camp at Tser Pool. Madam Eva performed a Tarokka Reading. She seemed to know about a group of Tormen who came through here many, many years ago.

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Session 04: Argynvost Hall

Hooded_One.jpgExperience: 2,020

:: Convinced Ismark to stay behind when we escorted his sister to Vallaki. Agreed to work two days in Barovia helping the villagers repair the palisade, then detour for a day to check the old manor house called Argynvost Hall. Having this place clear will allow villagers to travel safely between the coal caves and the village.

:: Discovered everyone at Argynvost Hall dead, hanged in the manor, hanged on the walls, hanged in the stables, etc. The few horses there had died of starvation about two weeks before. Camped in the manor house and woke to a battle with spectral warriors of some sort. Some members of the party were in the midst of trying to hang themselves at the time.

:: Our raven ally turned out to be a wereraven named Muriel Vinshaw. She seems to know a lot of information about this land.

:: A mysterious zombie knight escaped our attention, leaping from a balcony to get away.

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Session 03: The Baron of Baroviom

Darklord.jpgExperience: 1460

Tormon Ledger, Page 03

:: Met with the Bariovian villagers. Agreed to work 2 days for them helping guard the workers repairing the palisade. Will then travel south about 1 day to investigate a fortified manor that has gone silent. The manor represents a strategic stopover, a safe waypoint between the village and the caves bearing the seams of coal. Will then travel west to Vallaki with Ismark’s sister Ireena. Ismark will remain in the village of Barovia.

:: A raven has begun to follow the mail carriers.

:: Some carriers decided to risk the sunset in order to view the march of the specters. Villagers say these incorporeal warriors are all the dead who came to this land and tried to oppose the Devil Strahd. Nightly they march from the cemetery in Barovia, around the mountain, and up the dangerous road to Castle Ravenloft, determined to finish their task. No one knows if the spirits get close to the castle or not.

:: The sun set more quickly than anticipated and the Devil’s wolven minions attacked the mail carriers in the street outside of the burgomaster’s home. A dozen wolves were slain, but the Devil himself made an appearance to taunt the Kolyanovich family and the carriers. He dropped a bottle of wine before he went, one bearing the label of the Wizards of Wine winery. Ismark states that this winery is near Vallaki, where he hopes to find safety for his sister.

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Session 02: Life and Death in Barovia

Experience: 1310 Bishop.jpg

Tormon Ledger, Page 02

:: Found the burgomaster of Barovia. He is dead. The man’s son, Ismark, has taken over the duties temporarily but he knows nothing of the delivery. He even questions whether Barovia and Baroviom are the same place, although this village is within sight of Mt. Ghakis.

:: Ismark wants us to take his sister to Vallaki to get her away from the nightly attacks by Strahd’s wolf minions. He promises a 180 gold marks and the contents of an old chest that has been in the town hall’s cellar for at least a generation. All but 20 of the marks are in the form of letters of credit drafted against a financing house in Vallaki. The chest is marked with Tormon signs. It contains a letter written by someone named Ulamosh and some fine equipment that, according to the letter, once belonged to someone named Gormon. These appear to have been members of the Tormon Guild.

:: While investigating the village, discovered that a priest of the Lawgiver named Donavich was having trouble with his son, Doru. The boy was locked in the basement. After initial concern over mistreatment, we discovered that the young man was indeed possessed of supernatural powers. He attacked us as we tried to investigate him and his cremated remains were left with the priest.

:: Arranged with the Bildrath’s (the old proprietors of Bildrath’s Mercantile) to put together a group of laborers to collect coal at an abandoned mine in the hills. Coal used to be collected regularly for a smith’s forge operated in town. This endeavor is likely to take two or three weeks. We need a large wagonload of coal to be sure we have enough for the locomobile.

:: Discovered an old mail carrier outpost in the village. It might have once been used by Tormon carriers or others but has long been disused.

:: Witnessed a strange fight between villagers over what seems to be… a pastry. The villagers were insensate when we tried to question them.

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Session 01: The Broken Road

Experience: 950 Horseman.jpg

Tormon Ledger, Page 01

:: Traveled 6 days via High Pass route.

:: Encountered railway blockage (bridge out also), unable to continue by locomobile to Mount Ghakis. Locomobile appears to have been misdirected for several days on an unknown railway branch. Way-station here is abandoned. It was marked with an old Tormon sign carved onto one of the porch’s support columns. A recent letter was found in the outgoing letter box. The locomobile lacks sufficient wood and coal to make the return trip.

:: Encountered a switchback trail, a long road out of the mountains. Signs indicate “Barovia” which resembles the “Baroviom” of the recipient of our package.

:: Encountered a colossal stone gateway with massive iron gates. The gateway was carved with two warriors, both missing heads. The gates appeared 80 or more feet tall, the sentinel statutes even taller.

:: Encountered a wolf-killed human in the snow, just off the road. Recovered a letter. The sender seemed to be the same as the one we found in the abandoned way-station, but the handwriting did not match. This one gave a very different set of instructions for anyone who found or read the letter.

:: Found the town of Barovia. Attacked by wolves en route. Killed and drove off the attackers. Made it to the walled town after sunset. A lone guard let us in before retiring for the night.

:: Located and knocked at the home of the burgonmaster. The building is boarded up and appears to have been assailed by a large force in the recent past.

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Prologue: Into the Mist

Experience: 900Mercenary.jpg

You are part of the Tormon Guild, a highly-respected society of mail-carriers. Your people transport letters and packages through the long, dark stretches between points of civilization. You have received special training and equipment from your society, tools necessary to protect your cargo along the way. You and the other mail-carriers in your squad have all been members of the society for at least a year. You all know one another, and each of you has worked with each other squad member at least once before this mission.

For your current delivery, you were assigned a package, a wax-sealed wooden crate with the dimensions of a large book. You immediately suspected it to be a spellbook or some other tome of forbidden lore. As typical, you were given no information about the sender’s identity. You were to deliver the package to “the Burgomaster of Baroviom” in “the Shadow Moor below Mount Ghakis.” A bounty of 800 gold marks awaits the delivery.

For three days, you rode toward the mountain border that bounds the vast northern baronies, braving cold winter rains and lurking highwaymen. At St. Lukesburg, your guild paid passage for your team and your horses on the old locomobile line called the High Pass. A six day ride on the ancient rails saves several weeks of difficult travel through the high mountain passes. Since trade resumed with the northern baronies, the High Pass route has run twice monthly with increasing custom, particularly from those eager to open new markets.

For five days, you watched silent snowfall out the windows of the locomobile as it rolled across the High Pass. Elaborate bridgework carried the rails over impossibly wide chasms, their deep depths obscured by the misty swirl of snow. Inside the comfort of the railway cars, meals were simple but served hot with mulled wine. A minstrel played the harpsichord periodically, providing an atmosphere of seasonal cheer. And sleeping cars allowed you to rest in relative comfort.

In the early morning hours of the final day of the passage, the locomobile stopped abruptly on its rails. The lurch woke you from your sleep. It did not feel like a normal stop for a coal-engine of this sort. You and your fellow mail-carriers dressed and left your sleeping car, readying yourselves for the unexpected.

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