Mists of Shadow Moor
Tag: Bariovia Village
Results
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Kolyan Indirovich's Real Letter
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Barovia (Village)
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Krezk (Village)
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Vallaki
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Barovia (Region)
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Strahd's Invitation
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Warnings in the Baratok Mountains
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Tormon Chest
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Ulamosh's Note
The blue wax that seals this carefully-folded letter bears the imprint of a Tormon Guild ring. -
Messenger's Pistol
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Gormon's Pistol
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Blunderbuss
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Fowling Piece
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Nock Gun
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Long Rifle
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Grave Sight
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Tarokka Reading
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Vistani Market
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Holy Symbol of Ravenkind
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[DESTROYED] Bone Pipes
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Double Asp
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[DESTROYED] Blood Spear
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[DESTROYED] Gulthias Staff
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The Last Ray of Sunlight
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Ring of Embers
_Wondrous item, very rare_ While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as –50 degrees Fahrenheit. The ring has 9 charges for the following … -
The Bones of Saint Andral
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Subtle +1 Adamantine Splint Mail
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Barbed Devil's Glaive
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[LOST] Staff of Frost
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Robe of Useful Items
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Wand of Fiery Ribbons
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Conductive Touch
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Prologue
*Experience:* 900[[File:699283 | class=media-item-align-right | Mercenary.jpg]] You are part of the Tormon Guild, a highly-respected society of mail-carriers. Your people transport letters and packages through the long, dark stretches between points …
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Session 01: The Broken Road
*Experience:* 950 [[File:701152 | class=media-item-align-right | Horseman.jpg]] +Tormon Ledger, Page 01+ :: Traveled 6 days via High Pass route. :: Encountered railway blockage (bridge out also), unable to continue by locomobile to Mount Ghakis. …
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Session 02: Life and Death in Barovia
*Experience:* 1310 [[File:715589 | class=media-item-align-right | Bishop.jpg]] +Tormon Ledger, Page 02+ :: Found the burgomaster of Barovia. He is dead. The man's son, Ismark, has taken over the duties temporarily but he knows nothing of the …
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Session 03:
[[File:718843 | class=media-item-align-right | Darklord.jpg]]*Experience:* 1460 +Tormon Ledger, Page 03+ :: Met with the Bariovian villagers. Agreed to work 2 days for them helping guard the workers repairing the palisade. Will then travel south …
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Session 04:
[[File:727587 | class=media-item-align-right | Hooded_One.jpg]]*Experience:* 2,020 :: Convinced Ismark to stay behind when we escorted his sister to Vallaki. Agreed to work two days in Barovia helping the villagers repair the palisade, then detour for …
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Session 05: House and Home
[[File:733998 | class=media-item-align-right | Charlatan.jpg]]*Experience:* 2,020 :: Fought the ghosts of the cellar in the Manor of Hanged Hope. Fled before we joined them. Lost two mail carriers and a crow. :: Returned to Barovia and stayed …
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Session: Road to Perdition
[[File:736003 | class=media-item-align-right | Evoker.jpg]]*Experience:* 2,520 :: Purchased several potions from the Vistani camp before leaving in the morning. The Vistani claim these will be useful. Their veracity is suspect. At 10 marks a vial, a …
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Session 07: Vallaki by Night
[[File:744043 | class=media-item-align-right | Missionary.jpg]]*Experience:* 3,020 :: Decided to cut directly through the woods to Vallaki, hoping to save a day. Pavel believes he can see the right route. This may help us lose any potential pursuers …
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Session 08: Bone Hunt
[[File:758790 | class=media-item-align-right | Berserker.jpg]]*Experience:* 4,820 :: Morning in Vallaki, left the Blue Water Inn run by the Martikov family and decide to investigate the theft of the artifact from St. Andral's Church. Our new Friend …
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Session 10:
[[File:772511 | class=media-item-align-right | Druid.jpg]]*Experience:* 6,500 :: Started off the morning at the Winery. Discussed a plan to proceed. It was decided that we should finish what we started and run down the Blighters that attacked the …
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Session 09: Rescue and Unlucky
[[File:772577 | class=media-item-align-right | Avenger.jpg]]*Experience:* :: Follow Vistani herb gatherer to forest where missing girl was last seen. Discover a scarf that Victor identifies as belonging to a drunkard fishermen. :: Decided to go to …
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Session 10: Winery and skulduggery
[[File:772578 | class=media-item-align-right | Miser.jpg]]*Experience:* :: To Be completed...
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Session 12: Castle Mormot
[[File:772575 | class=media-item-align-right | Illusionist.jpg]]*Experience:* 7,950 +Tormon Guild Ledger, Page 12+ :: After a great deal of debate as to whether and how to side with werewolves, returned to Castle Mormot and palavered with the lord, …
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Session 13: Castle Mormot - Choose your evil
[[File:772580 | class=media-item-align-right | Dictator.jpg]]*Experience:* 11,117
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Trapped in Mormot Castle
[[File:772572 | class=media-item-align-right | Beast.jpg]]*Experience:* _From the Journal of Haldor Bargewright_ 5th of Balor, 1132 We are trapped in Castle Mormot. I will not try to hide my anger in these pages as doing so would be a …
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Session 15: Never Trust Druids
Against my better judgement we pressed our battle against the strange creature named Baba Lysaga. I struggle with how to describe what we were up against, however my best estimates fall greatly short with the reality of the situation. At best I can say …
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Session 16: Possession is 9/10 of the law
Hmmm…Krezk. What is there really to say of this place. Overall it is not too bad, the Abbey seems strangely welcoming and the townsfolk have been reasonable. I think that if I had to live somewhere in this land (and that really is a stretch as I would …
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XP UPDATE (12/18/17)
*Experience:* 57,374 (level 9)
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Home Page
[[File:691703 | class=media-item-align-right | Mists.jpg]]
_This is a 5th Edition *Dungeons and Dragons* campaign. It is inspired primarily by the_ Ravenloft _game setting and the campaign is based on the_ Curse of Strahd _adventure book. This … -
Main Page
[[File:691692 | class=media-item-align-right | Raven.jpg]]
CHARACTER CREATION * *[[Basics | Basics]]* * *[[Races | Races]]* * *[[Classes | Classes]]* * *[[Feats | Feats]]* * *[[Equipment | Equipment]]* GAME PLAY * *[[Optional Rules | … -
Races
[[File:691911 | class=media-item-align-right | Beast.jpg]]
This campaign assumes that most player characters will be human. (Most non-player characters certainly are.) But players also have the option to portray _calibans_, "humans" with features … -
Equipment
[[File:691698 | class=media-item-align-right | Artifact.jpg]]
This campaign uses some special equipment rules. Particulars are noted below. *Coinage* The old king created a unified numismatic system, … -
Optional Rules
[[File:691691 | class=media-item-align-right | Ghost.jpg]]
This page catalogs which optional/variant rules will be used in this campaign. The Fifth Edition rules set is not very consistent or clear about how it marks which rules are optional, so … -
Classes
[[File:691696 | class=media-item-align-right | Elementalist.jpg]]
**Choosing a Class (Caution!)* When building your character, keep in mind how this setting affects particular class features. * The high … -
Outcast Rating
[[File:691701 | class=media-item-align-right | Traitor.jpg]]
Most of the folk in the Baronies live and die within a score of miles from their birthplace and can spend their entire lives without ever knowingly encountering the supernatural. When … -
Creation Basics
The following character creation rules are specific to the Mists of Shadow Moor. *Basics* * This campaign uses the Variant: Customize Ability Scores rules (PHB 13) * Character races can be either human or caliban * Characters start at third level, …
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Basics
[[File:691690 | class=media-item-align-right | Guild_Member.jpg]]
The following rules will help you build characters for the Mists of Shadow Moor. **Character Creation* * Character creation rules sources … -
Feats
[[File:691697 | class=media-item-align-right | Donjon.jpg]]
The following new feats are available in this campaign. **Cold One* You have somehow absorbed an essential element of an undead creature you had … -
Altered Magic
[[File:691912 | class=media-item-align-right | Seer.jpg]]
Magic works differently in the dark and terrible lands called the Baronies, mostly due to their dissociation from the other planes. The Baronies are encircled by the Shadowfell and … -
Dark Power
[[File:691949 | class=media-item-align-right | Innocent.jpg]]
In this realm of dread, good and evil are vital and omnipresent, locked in eternal struggle. Characters who preserve their innocence are subtly protected from the forces of darkness, … -
Fear and Madness
[[File:691707 | class=media-item-align-right | Broken_One.jpg]]
What follows is an expansion of the rules for fear, horror, sanity, and madness presented by the _Dungeon Master's Guide_ (258, 265, 266). These rules take a more central role in this … -
Jacob Rowley
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The Abbot
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Ismark Kolyanovich (Ismark the Lesser)
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[DEAD] Gregori Cantomir
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Pavel Viciat
Pavel worked for one of the barons as hired muscle for caravan escorts between villages. His life as an escort ended (literally and figuratively) when his group was ambushed and massacred. He was spared, but not before the raid leader suffused his body …
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Ginerva
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Haldor Bargewright
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Inara Von Ryn
*GAME RULES* *Darkvision:* You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness … -
Ireena Kolyanovich
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Vladimir Horngaard
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Rictavio
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Strahd von Zarovich
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Mother Bildrath
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Graz Pollun
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Muriel Martikov
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Madam Eva
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Victor Von Schmidt
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[DEAD] Lucian Petrovich
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[DEAD] Willemina Rikalova
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Udo Lukovich
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Yeska
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Milivoj
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[DEAD] Henrik van der Voort
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Gadof Blinsky
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Urwin and Danika Martikov
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Ezmerelda d'Avenir
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Davian Martikov
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Pidlwick II
Truly no greater a creation has been crafted. A Blinsky original, Pidlwick has quickly warmed each and every heart of the Tormon Guild, and has even been made an honorary member by the defacto leader Haldor. Without the aid of this fantastical …
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The Wolf Hunters
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Luvash and Arrigal
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Kiril Stoyanovich, the Lord Mormot
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Emil Toranescu
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Skennis Stoyanovich
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Paravosh
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Vasilka
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Sara Bălan
*Personality traits: (1)* My mind and memories are as rusted as my original rifle. But our bond lasted a century. Long enough. Just long enough. It was torture to exist so long, and be able to make nothing. I need to be carving, creating, to … -
[DEAD] Portem
[[File:801393 | class=media-item-align-none | portem-and-sara.jpg]] Portem and Sara
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[DEAD] Rochard
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[DEAD] Ulamosh
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[DEAD] Gormon
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Nikolai and Karl Wachter
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Izek Strazni
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Stivix
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[DEAD] Sangzor